Anim 0.1
Loading...
Searching...
No Matches
ccd.h
1#pragma once
2#include "AnimationSystem/PureResult.h"
3
4#include <animation/skeleton.h>
5#include <graphics/skinned_mesh_instance.h>
6
7#include "AnimationSystemMesh/InverseKinematics/CCDSolver.h"
8
9namespace GefExtensions
10{
11 class CCDHelper final
12 {
13 public:
15 gef::SkinnedMeshInstance const & animatedModel,
16 gef::Vector4 const & targetPosition,
17 std::vector<int> const & boneIndices);
18 };
19}
Definition: ccd.h:12
Struct representing the return type of a function performing an operation that may fail....
Definition: PureResult.h:20