Anim 0.1
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This is the complete list of members for AnimationSystem::Mesh::AnimatedMesh, including all inherited members.
AnimatedMeshFactory (defined in AnimationSystem::Mesh::AnimatedMesh) | AnimationSystem::Mesh::AnimatedMesh | friend |
Animator() const override | AnimationSystem::Mesh::AnimatedMesh | inlinevirtual |
GetBindPose() const (defined in AnimationSystem::Mesh::AnimatedMesh) | AnimationSystem::Mesh::AnimatedMesh | inline |
GetSkinnedMesh() const (defined in AnimationSystem::Mesh::AnimatedMesh) | AnimationSystem::Mesh::AnimatedMesh | inline |
GetSkinnedNameID() const (defined in AnimationSystem::Mesh::AnimatedMesh) | AnimationSystem::Mesh::AnimatedMesh | inline |
ID() const override | AnimationSystem::Mesh::AnimatedMesh | inlinevirtual |
RenderSelf(gef::Renderer3D &renderer3D) override | AnimationSystem::Mesh::AnimatedMesh | virtual |
SetTransform(gef::Matrix44 const &transform) override | AnimationSystem::Mesh::AnimatedMesh | virtual |
UpdateAnimation(float frameTime) override | AnimationSystem::Mesh::AnimatedMesh | virtual |
~IAnimatedMesh()=default (defined in AnimationSystem::Mesh::IAnimatedMesh) | AnimationSystem::Mesh::IAnimatedMesh | virtual |