Anim 0.1
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This is the complete list of members for AnimationSystem::Skeletal::SkeletonSprite, including all inherited members.
Animator() override | AnimationSystem::Skeletal::SkeletonSprite | inlinevirtual |
Create(StringId name, string const &filePath, gef::Vector2 const &spritePos, gef::Platform const &platform) override (defined in AnimationSystem::Skeletal::SkeletonSprite) | AnimationSystem::Skeletal::SkeletonSprite | |
Create(gef::StringId name, string const &filePath, gef::Vector2 const &spritePos, gef::Platform const &platform)=0 (defined in AnimationSystem::IAnimatedSprite) | AnimationSystem::IAnimatedSprite | pure virtual |
GetTransform() override (defined in AnimationSystem::Skeletal::SkeletonSprite) | AnimationSystem::Skeletal::SkeletonSprite | inlinevirtual |
LoadTexture(string const &name, gef::Platform const &platform) const (defined in AnimationSystem::IAnimatedSprite) | AnimationSystem::IAnimatedSprite | |
Render(gef::SpriteRenderer &spriteRenderer) const override (defined in AnimationSystem::Skeletal::SkeletonSprite) | AnimationSystem::Skeletal::SkeletonSprite | virtual |
UpdateAnimation(float frameTime) override (defined in AnimationSystem::Skeletal::SkeletonSprite) | AnimationSystem::Skeletal::SkeletonSprite | virtual |
~IAnimatedSprite()=default (defined in AnimationSystem::IAnimatedSprite) | AnimationSystem::IAnimatedSprite | virtual |