Anim 0.1
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AnimationSystem::Skeletal::SkeletonSprite Member List

This is the complete list of members for AnimationSystem::Skeletal::SkeletonSprite, including all inherited members.

Animator() overrideAnimationSystem::Skeletal::SkeletonSpriteinlinevirtual
Create(StringId name, string const &filePath, gef::Vector2 const &spritePos, gef::Platform const &platform) override (defined in AnimationSystem::Skeletal::SkeletonSprite)AnimationSystem::Skeletal::SkeletonSprite
Create(gef::StringId name, string const &filePath, gef::Vector2 const &spritePos, gef::Platform const &platform)=0 (defined in AnimationSystem::IAnimatedSprite)AnimationSystem::IAnimatedSpritepure virtual
GetTransform() override (defined in AnimationSystem::Skeletal::SkeletonSprite)AnimationSystem::Skeletal::SkeletonSpriteinlinevirtual
LoadTexture(string const &name, gef::Platform const &platform) const (defined in AnimationSystem::IAnimatedSprite)AnimationSystem::IAnimatedSprite
Render(gef::SpriteRenderer &spriteRenderer) const override (defined in AnimationSystem::Skeletal::SkeletonSprite)AnimationSystem::Skeletal::SkeletonSpritevirtual
UpdateAnimation(float frameTime) override (defined in AnimationSystem::Skeletal::SkeletonSprite)AnimationSystem::Skeletal::SkeletonSpritevirtual
~IAnimatedSprite()=default (defined in AnimationSystem::IAnimatedSprite)AnimationSystem::IAnimatedSpritevirtual