Anim 0.1
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AnimationSystem::Mesh::AnimationState Member List

This is the complete list of members for AnimationSystem::Mesh::AnimationState, including all inherited members.

AnimationState(gef::SkeletonPose const &skeletonPose) (defined in AnimationSystem::Mesh::AnimationState)AnimationSystem::Mesh::AnimationStateinlineexplicit
CurrentAnimation (defined in AnimationSystem::Mesh::AnimationState)AnimationSystem::Mesh::AnimationState
CurrentAnimationTime (defined in AnimationSystem::Mesh::AnimationState)AnimationSystem::Mesh::AnimationState
CurrentPose()AnimationSystem::Mesh::AnimationStateinline
HasAnimation() constAnimationSystem::Mesh::AnimationStateinline
InitialBindPose (defined in AnimationSystem::Mesh::AnimationState)AnimationSystem::Mesh::AnimationState
Looping (defined in AnimationSystem::Mesh::AnimationState)AnimationSystem::Mesh::AnimationState
PlaybackSpeed (defined in AnimationSystem::Mesh::AnimationState)AnimationSystem::Mesh::AnimationState
UpdateTime(float const deltaTime)AnimationSystem::Mesh::AnimationStateinline