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static unique_ptr< AnimationMainSystem > | Create (gef::Platform &platform) |
| Create a new animation system.
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◆ CreateAnimatedMesh()
ValueResult< std::weak_ptr< Mesh::IAnimatedMesh > > AnimationSystem::AnimationMainSystem::CreateAnimatedMesh |
( |
string const & |
objectNameId, |
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string const & |
filePath |
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) |
| const |
Create a new mesh object.
- Parameters
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objectNameId | The name used in select this object in future |
filePath | The path to the mesh data |
- Returns
- The result of this operation, containing a pointer to the created object
◆ CreateAnimatedSkeleton()
ValueResult< std::weak_ptr< IAnimatedSprite > > AnimationSystem::AnimationMainSystem::CreateAnimatedSkeleton |
( |
string const & |
objectNameId, |
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string const & |
filePath |
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) |
| const |
Create a new animated skeleton sprite.
- Parameters
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objectNameId | The name used in select this object in future |
filePath | The path to the sprite skeleton data |
- Returns
- The result of this operation, containing a pointer to the created object
◆ CreateAnimatedSprite()
ValueResult< std::weak_ptr< IAnimatedSprite > > AnimationSystem::AnimationMainSystem::CreateAnimatedSprite |
( |
string const & |
objectNameId, |
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string const & |
filePath |
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) |
| const |
Create a new animated sprite.
- Parameters
-
objectNameId | The name used in select this object in future |
filePath | The path to the sprite data |
- Returns
- The result of this operation, containing a pointer to the created object
The documentation for this class was generated from the following files:
- C:/Users/Jay Bretherton/Documents/GitHub/418/Projects/animated_mesh/build/vs2017/AnimationSystemMesh/AnimationMainSystem.h
- C:/Users/Jay Bretherton/Documents/GitHub/418/Projects/animated_mesh/build/vs2017/AnimationSystemMesh/AnimationMainSystem.cpp