Anim 0.1
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AnimationSystem::Skeletal::Bone Member List

This is the complete list of members for AnimationSystem::Skeletal::Bone, including all inherited members.

Bone(StringId name, StringId parentName, std::unique_ptr< FileParsing::JsonResult > const &boneData) (defined in AnimationSystem::Skeletal::Bone)AnimationSystem::Skeletal::Bone
ChangeTransformPosition(gef::Vector2 const &translation) (defined in AnimationSystem::Skeletal::Bone)AnimationSystem::Skeletal::Boneinline
ChangeTransformRotationDegrees(float const degrees) (defined in AnimationSystem::Skeletal::Bone)AnimationSystem::Skeletal::Boneinline
GetName() const (defined in AnimationSystem::Skeletal::Bone)AnimationSystem::Skeletal::Boneinline
GetParentName() const (defined in AnimationSystem::Skeletal::Bone)AnimationSystem::Skeletal::Boneinline
GetTransform() const (defined in AnimationSystem::Skeletal::Bone)AnimationSystem::Skeletal::Boneinline
IsRoot() const (defined in AnimationSystem::Skeletal::Bone)AnimationSystem::Skeletal::Boneinline
SetTransformParent(Transform2d const &transform) (defined in AnimationSystem::Skeletal::Bone)AnimationSystem::Skeletal::Boneinline
SetTransformPosition(gef::Vector2 const &translation) (defined in AnimationSystem::Skeletal::Bone)AnimationSystem::Skeletal::Boneinline
SetTransformRotationDegrees(float const degrees) (defined in AnimationSystem::Skeletal::Bone)AnimationSystem::Skeletal::Boneinline