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| Bone (StringId name, StringId parentName, std::unique_ptr< FileParsing::JsonResult > const &boneData) |
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bool | IsRoot () const |
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StringId const & | GetName () const |
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StringId const & | GetParentName () const |
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Transform2d const & | GetTransform () const |
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void | SetTransformParent (Transform2d const &transform) |
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void | SetTransformRotationDegrees (float const degrees) |
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void | SetTransformPosition (gef::Vector2 const &translation) |
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void | ChangeTransformRotationDegrees (float const degrees) |
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void | ChangeTransformPosition (gef::Vector2 const &translation) |
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The documentation for this class was generated from the following files:
- C:/Users/Jay Bretherton/Documents/GitHub/418/Projects/animated_mesh/build/vs2017/AnimationSystemSprite/Skeletal/Bone.h
- C:/Users/Jay Bretherton/Documents/GitHub/418/Projects/animated_mesh/build/vs2017/AnimationSystemSprite/Skeletal/Bone.cpp