Anim 0.1
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This is the complete list of members for AnimationSystem::Skeletal::BoneAnimationData, including all inherited members.
AnimationIsEmpty() const (defined in AnimationSystem::Skeletal::BoneAnimationData) | AnimationSystem::Skeletal::BoneAnimationData | inline |
BoneAnimationData(StringId name, float totalDuration, vector< unique_ptr< FileParsing::JsonResult > > const &translationFramesData, vector< unique_ptr< FileParsing::JsonResult > > const &rotationFramesData) (defined in AnimationSystem::Skeletal::BoneAnimationData) | AnimationSystem::Skeletal::BoneAnimationData | |
GetCurrentTranslationTransition(float currentTimeWrapped) const (defined in AnimationSystem::Skeletal::BoneAnimationData) | AnimationSystem::Skeletal::BoneAnimationData |