Anim 0.1
|
Parses and stores the translation and rotation frames of an animation for a specific bone. More...
#include <BoneAnimationData.h>
Public Member Functions | |
BoneAnimationData (StringId name, float totalDuration, vector< unique_ptr< FileParsing::JsonResult > > const &translationFramesData, vector< unique_ptr< FileParsing::JsonResult > > const &rotationFramesData) | |
BoneKeyFrameTranslationAndRotationTransition | GetCurrentTranslationTransition (float currentTimeWrapped) const |
bool | AnimationIsEmpty () const |
Parses and stores the translation and rotation frames of an animation for a specific bone.