Anim 0.1
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Public Member Functions | List of all members
AnimationSystem::Skeletal::BoneAnimationData Class Reference

Parses and stores the translation and rotation frames of an animation for a specific bone. More...

#include <BoneAnimationData.h>

Collaboration diagram for AnimationSystem::Skeletal::BoneAnimationData:

Public Member Functions

 BoneAnimationData (StringId name, float totalDuration, vector< unique_ptr< FileParsing::JsonResult > > const &translationFramesData, vector< unique_ptr< FileParsing::JsonResult > > const &rotationFramesData)
 
BoneKeyFrameTranslationAndRotationTransition GetCurrentTranslationTransition (float currentTimeWrapped) const
 
bool AnimationIsEmpty () const
 

Detailed Description

Parses and stores the translation and rotation frames of an animation for a specific bone.


The documentation for this class was generated from the following files: