Anim 0.1
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AnimationSystem::Skeletal::SkeletonAnimator Member List

This is the complete list of members for AnimationSystem::Skeletal::SkeletonAnimator, including all inherited members.

ApplyAnimation(Bone &bone) constAnimationSystem::Skeletal::SkeletonAnimatorinline
Create(unique_ptr< JsonResult > const &jsonDoc, StringIDMap< Bone > const &bonesInInitialPosition) (defined in AnimationSystem::Skeletal::SkeletonAnimator)AnimationSystem::Skeletal::SkeletonAnimator
CurrentAnimationName() const override (defined in AnimationSystem::Skeletal::SkeletonAnimator)AnimationSystem::Skeletal::SkeletonAnimatorinlinevirtual
GetAllAnimationIDs() const (defined in AnimationSystem::Skeletal::SkeletonAnimator)AnimationSystem::Skeletal::SkeletonAnimatorinline
GetAllAnimationNames() const override (defined in AnimationSystem::Skeletal::SkeletonAnimator)AnimationSystem::Skeletal::SkeletonAnimatorinlinevirtual
GetCurrentAnimationTime() const override (defined in AnimationSystem::Skeletal::SkeletonAnimator)AnimationSystem::Skeletal::SkeletonAnimatorinlinevirtual
SetCurrentAnimation(string const &newName) override (defined in AnimationSystem::Skeletal::SkeletonAnimator)AnimationSystem::Skeletal::SkeletonAnimatorinline
SetCurrentAnimation(std::string const &animationName)=0 (defined in AnimationSystem::Sprite::ISpriteAnimator)AnimationSystem::Sprite::ISpriteAnimatorpure virtual
Update(float frameTime) (defined in AnimationSystem::Skeletal::SkeletonAnimator)AnimationSystem::Skeletal::SkeletonAnimator
~ISpriteAnimator()=default (defined in AnimationSystem::Sprite::ISpriteAnimator)AnimationSystem::Sprite::ISpriteAnimatorvirtual