|
ValueResult< std::weak_ptr< IAnimatedSprite > > | CreateAnimatedSprite (std::string const &objectNameId, string const &filePath, gef::Platform &platform) |
|
ValueResult< std::weak_ptr< IAnimatedSprite > > | CreateAnimatedSkeleton (std::string const &objectNameId, string const &filePath, gef::Platform &platform) |
|
The documentation for this class was generated from the following files:
- C:/Users/Jay Bretherton/Documents/GitHub/418/Projects/animated_mesh/build/vs2017/AnimationSystemSprite/AnimatedSpriteFactory.h
- C:/Users/Jay Bretherton/Documents/GitHub/418/Projects/animated_mesh/build/vs2017/AnimationSystemSprite/AnimatedSpriteFactory.cpp