Anim 0.1
Loading...
Searching...
No Matches
AnimationSystem::Sprite::SpriteAnimator Member List

This is the complete list of members for AnimationSystem::Sprite::SpriteAnimator, including all inherited members.

ApplyAnimation(SpriteComponent &sprite) const (defined in AnimationSystem::Sprite::SpriteAnimator)AnimationSystem::Sprite::SpriteAnimatorinline
Create(std::unique_ptr< JsonResult > const &jsonDoc, TextureAtlas const &textureAtlas) (defined in AnimationSystem::Sprite::SpriteAnimator)AnimationSystem::Sprite::SpriteAnimator
CurrentAnimationName() const override (defined in AnimationSystem::Sprite::SpriteAnimator)AnimationSystem::Sprite::SpriteAnimatorinlinevirtual
GetAllAnimationIDs() const (defined in AnimationSystem::Sprite::SpriteAnimator)AnimationSystem::Sprite::SpriteAnimatorinline
GetAllAnimationNames() const override (defined in AnimationSystem::Sprite::SpriteAnimator)AnimationSystem::Sprite::SpriteAnimatorinlinevirtual
GetCurrentAnimationTime() const override (defined in AnimationSystem::Sprite::SpriteAnimator)AnimationSystem::Sprite::SpriteAnimatorinlinevirtual
ParseAnimation(TextureAtlas const &textureAtlas, vector< unique_ptr< JsonResult > >::value_type const &armature) (defined in AnimationSystem::Sprite::SpriteAnimator)AnimationSystem::Sprite::SpriteAnimator
SetCurrentAnimation(string const &newName) override (defined in AnimationSystem::Sprite::SpriteAnimator)AnimationSystem::Sprite::SpriteAnimatorinline
SetCurrentAnimation(std::string const &animationName)=0 (defined in AnimationSystem::Sprite::ISpriteAnimator)AnimationSystem::Sprite::ISpriteAnimatorpure virtual
Update(float frameTime) (defined in AnimationSystem::Sprite::SpriteAnimator)AnimationSystem::Sprite::SpriteAnimator
~ISpriteAnimator()=default (defined in AnimationSystem::Sprite::ISpriteAnimator)AnimationSystem::Sprite::ISpriteAnimatorvirtual