Holds two keyframes and describes the transition between them.
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#include <BoneKeyFrameTransitionBase.h>
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StringId const | BoneName |
| The bone this transition describes.
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| BoneKeyFrameTransitionBase (StringId const boneName, BoneKeyFrame const &beginFrame, BoneKeyFrame const &endFrame) |
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| BoneKeyFrameTransitionBase (StringId const boneName, BoneKeyFrame const &beginFrame) |
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float | GetLerpPercent (float const currentTimeWrapped) const |
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Holds two keyframes and describes the transition between them.
◆ AnimationWithinThisTransitionAtThisTime()
bool AnimationSystem::Skeletal::BoneKeyFrameTransitionBase::AnimationWithinThisTransitionAtThisTime |
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float const |
currentTimeWrapped | ) |
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inline |
- Returns
- If the animation that contains this transition is between the keyframes [inclusive,exclusive) in this transition
The documentation for this struct was generated from the following file:
- C:/Users/Jay Bretherton/Documents/GitHub/418/Projects/animated_mesh/build/vs2017/AnimationSystemSprite/Skeletal/BoneKeyFrameTransitionBase.h