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| BoneTranslationKeyFrame (StringId const name, float const absoluteTimeThisKeyframeBegan, gef::Vector2 const &deltaPosition) |
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bool | IsEqualTo (BoneTranslationKeyFrame const &other) const |
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gef::Vector2 const | DeltaPosition |
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StringId const | BoneName |
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float const | KeyframeHitTime |
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| BoneKeyFrame (StringId const name, float const absoluteTimeThisKeyframeBegan) |
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The documentation for this struct was generated from the following file:
- C:/Users/Jay Bretherton/Documents/GitHub/418/Projects/animated_mesh/build/vs2017/AnimationSystemSprite/Skeletal/BoneKeyFrame.h