Anim 0.1
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Class representing a single animation for a set of bones. More...
#include <SkeletalAnimation.h>
Public Member Functions | |
SkeletalAnimation (StringId name, float duration) | |
PureResult | Create (vector< unique_ptr< JsonResult > > const &bonesData) |
void | Update (float frameTime) |
Update the current time of this animation. | |
float | GetAnimationTime () const |
void | ApplyAnimationTransformDeltasToBone (Bone &bone) const |
Applies the current animation's transition delta values to the provided bone. | |
Class representing a single animation for a set of bones.
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inline |