Anim 0.1
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Public Member Functions | List of all members
AnimationSystem::Skeletal::SkeletalAnimation Class Reference

Class representing a single animation for a set of bones. More...

#include <SkeletalAnimation.h>

Collaboration diagram for AnimationSystem::Skeletal::SkeletalAnimation:

Public Member Functions

 SkeletalAnimation (StringId name, float duration)
 
PureResult Create (vector< unique_ptr< JsonResult > > const &bonesData)
 
void Update (float frameTime)
 Update the current time of this animation.
 
float GetAnimationTime () const
 
void ApplyAnimationTransformDeltasToBone (Bone &bone) const
 Applies the current animation's transition delta values to the provided bone.
 

Detailed Description

Class representing a single animation for a set of bones.

Member Function Documentation

◆ GetAnimationTime()

float AnimationSystem::Skeletal::SkeletalAnimation::GetAnimationTime ( ) const
inline
Returns
The current time of this animation

The documentation for this class was generated from the following files: