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StringId const | BoneName |
| The bone this transition describes.
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| BoneKeyFrameTransitionBase (StringId const boneName, BoneKeyFrame const &beginFrame, BoneKeyFrame const &endFrame) |
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| BoneKeyFrameTransitionBase (StringId const boneName, BoneKeyFrame const &beginFrame) |
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float | GetLerpPercent (float const currentTimeWrapped) const |
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◆ MakeSoloFrame()
Some animations have bones move to a position and remain stationary, this is a solo_frame.
- Returns
- Ownership of the solo frame
The documentation for this struct was generated from the following file:
- C:/Users/Jay Bretherton/Documents/GitHub/418/Projects/animated_mesh/build/vs2017/AnimationSystemSprite/Skeletal/BoneKeyFrameTransitionBase.h